﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public interface INeedEntityData
{
    /// <summary>
    /// 当EntityData初始化或者挂有该组件的模块初始化时调用
    /// </summary>
    /// <param name="datas"></param>
    void InitData(List<EntityData> datas);
    void OnEntityDestory(UInt16 entityID);
    void OnEntityCreate(EntityData data);
    void OnEntitValueChange(List<ValueChangeArgs>args);
//    Type SetListenToType();
}